Delusion-MS #010: GM Commander Type (WD)

Delusion-MS #010: RGM-79 GM Commander [WD]

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions.

MS Name: GM Commander Type (White Dingo Team Custom)

Source: Side Story 0079: Rise From The Ashes / Missing Link

Machine Concept

A customized GM optimized for frontline command and sustained firepower. While its movement speed (105) and lack of melee combos make it less agile, its vast array of sub-weapons and high-output "Early Prototype Beam Rifle" allow it to dominate the mid-range. It serves as a tactical anchor for the team.

Tactical Focus: Battlefield oversight. Utilizes Observational Data Link and Anti-Stealth to protect the squad, while maintaining fire pressure with an enhanced 10-rps 100mm Machine Gun.

Machine Specs

Weapon Versatility Selectable Main BR (Prototype / Ground / Spray)
Mobility Cost Reduced HSM (Focus on Durability/Firepower)
Detection Suite High Performance Radar LV2 / Personnel Radar LV2

Equipped Weapons

  • Early Prototype Beam Rifle
  • Rocket Launcher (Sub / Stun)
  • 100mm MG [Enhanced] (10 rps)
  • Beam Saber / Hand Grenade E

Key Skills

  • Observational Data Link
  • Anti-Jamming & Anti-Stealth LV1
  • Leg Shock Absorber LV3
  • Emergency Evasion LV1

Rocket Launcher [Sub-Weapon #005]
A high-explosive stun secondary. With only 3 rounds, it must be used sparingly, but it provides essential self-defense when the Prototype BR is in cool-down.


100mm Machine Gun (Enhanced) [Sub-Weapon #018]
Re-engineered for extreme fire rate (10 rounds/sec). While individual bullet damage is halved (74), the rapid accumulation allows for quick stagger and consistent damage output to suppress the enemy line.

Unit Type: General Environment: Ground Specialty Melee Priority: 2